Card · AT-22
Magic
Wonder & sublimity
Magic
Frame · Wonder & sublimity atmospheric · visual / auditory / haptic
The impossible happens: light effects, floating objects, transformed worlds, wonders.
Design question – There is magic in your game, not as a system but as a mood. How does the moment feel in which the impossible happens?
Reference example – Okami: brushstrokes make trees blossom and the sun rise. Ori and the Blind Forest: glowing particles, a forest that comes to life with every step.
Atmosphere
Magic
Sensory field
Sight: glowing particles, transformations, things that float, light from nowhere. Sound: shimmering tones, a breath of wind, a magical chord, silence after the spell. Touch: wonder, a tingle, the feeling that the world’s rules are momentarily suspended.
Coherence
Magic as atmosphere (not as a mechanism!) implies transformation, surprise, rule-breaking in a positive sense. Mechanisms: Transformation, Variable Player Powers, Event (magical twists). Activities: Casting (as a thematic action), Transforming, Discovering. Ductus: moments of the magical as peaks, not permanent, or it loses its effect.
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-21 Awe
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