Card · AT-21
Awe
Wonder & sublimity
Awe
Frame · Wonder & sublimity atmospheric · visual / auditory / haptic
Overwhelm through magnitude: the human becomes small before something immeasurably greater.
Design question – There is something overwhelming in your game. How do players feel the magnitude and how does being small feel?
Reference example – Elden Ring: the Erdtree on the horizon, unreachably vast. Football: standing in a sold-out stadium for the first time – the noise, the crowd, the feeling of your own smallness.
Atmosphere
Awe
Sensory field
Sight: extreme scale relations, cathedrals, mountain peaks, a starry sky, abysses. Sound: deep resonance, reverberation, one’s own small breath in a huge space. Touch: reverence, humility, a slight fear of the magnitude, a shift of meaning.
Coherence
Awe requires scale relations, the game must communicate magnitude (large play areas, many resources, wide spaces). Mechanisms: Exploration (endless expanse), Scale (progress changes the perspective), Escalation. Activities: Exploring, Ascending, Confronting. Ductus: a slow build-up of scale, the play space grows ever larger.
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-20 Wonder
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