Card · AT-20
Wonder
Wonder & sublimity
Wonder
Frame · Wonder & sublimity atmospheric · visual / auditory / haptic
Wondering discovery, an open mouth, shining eyes: the world is bigger and more beautiful than imagined.
Design question – Your game should create wonder. What is there to discover that surprises players, not through shock, but through beauty?
Reference example – Zelda: Breath of the Wild: seeing the whole land from the first tower. Subnautica: diving deeper for the first time and discovering glowing creatures.
Atmosphere
Wonder
Sensory field
Sight: wide panoramas, unexpected beauty, details that become visible only on a second look. Sound: silence → then a single beautiful tone, sounds of nature, a glockenspiel. Touch: goosebumps, an open mouth, the urge to stop and look.
Coherence
Wonder needs discovery, things that were hidden and reveal themselves. Mechanisms: Exploration, Revelation (face-down → open), Collection (gathering beautiful things). Activities: Exploring, Observing, Discovering. Ductus: a calm build-up → surprising moments of revelation. Ludic Narrational Structure: Kishōtenketsu (the surprising turn as wonder).
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-19 Paranoia
- previous card
- AT-21 Awe
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