Card · AT-01
Tranquillity
Calm & contemplation
Tranquillity
Frame · Calm & contemplation atmospheric · visual / auditory / haptic
Stillness, slowness, security.
Design question – Your game should radiate calm. What makes the slowness appealing – and what quiet tension lies beneath the surface?
Reference example – Flower: wind across fields of blossoms, no hurry, no goal except the next hill. Tokaido: a leisurely journey with tea houses, hot springs and viewpoints.
Atmosphere
Tranquillity
Sensory field
Sight: soft light, gentle colours, slow movements, wide horizons. Sound: silence, soft trickling, distant wind, birdsong. Touch: warmth, soft surfaces, no time pressure, a deep breath in.
Coherence
Tranquillity implies slow cycles, little time pressure, gentle reward curves. Mechanisms such as Cycle, Collection, Pattern Building fit; hectic timers or real-time pressure contradict it. Activities tend toward Observing, Collecting, Cultivating. Ductus: Jo-Ha-Kyū in its gentle variant (slow build-up, barely a climax).
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-02 Serenity
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