Card · AT-18
Horror
Tension & threat
Horror
Frame · Tension & threat atmospheric · visual / auditory / haptic
Horror, shock, the grotesque: the limit of the bearable that the game deliberately touches.
Design question – Your game wants to frighten or disturb. What exactly creates the horror? The creature, the situation, or what you imagine yourself?
Atmosphere
Horror
Sensory field
Sight: the distorted, the unnatural, sudden images, blood/darkness, the grotesque. Sound: screams, sudden silence, wrong noises, dissonant music. Touch: shock, disgust, a racing heart, the urge to look away.
Coherence
Horror needs vulnerability: agents with little power, resources, information. Mechanisms: Hidden Information (the unknown as threat), Timer (time pressure + helplessness), Asymmetry (an overpowering opponent). Activities: Hiding, Escaping, Investigating (under fear). Ductus: alternation between silence and shock. Caution: horror requires consent mechanisms (especially for performative forms).
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-17 Dread
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- AT-19 Paranoia
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