Card · AT-03
Solitude
Calm & contemplation
Solitude
Frame · Calm & contemplation atmospheric · visual / auditory / haptic
Being alone as a refuge – expanse, distance, the stillness between you and the world.
Design question – In your game one is alone – but by choice. What does the solitude give, what does it take?
Reference example – The Long Dark: alone in the snowy wilderness, only your own footsteps and the wind. Friday: a solo card game in which Robinson survives alone on his island.
Atmosphere
Solitude
Sensory field
Sight: a wide landscape, a single figure, the horizon, empty spaces. Sound: wind, one’s own steps, echoes, the absence of voices. Touch: coolness, freedom, slight melancholy, self-sufficiency.
Coherence
Solitude implies solo participation or strong isolation even in multiplayer contexts. No social interaction as the primary mechanism. Activities: Exploring, Surviving, Observing. Ductus: slow, contemplative, self-determined. Ludic Narrational Structure affinity: hero’s journey (solo), iterative narration.
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-02 Serenity
- previous card
- AT-04 Contemplation
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