LUNA (in development)
LUNA / Card / TH-01

Card · TH-01

Farm

Nature and environment

Status
Stack Thematic
Card

Farm

Frame · Nature and environment thematic

Tilling the land, tending animals, harvesting – the rhythm of nature as a livelihood.

Design question – Imagine your game is set on a farm. What is grown, who works there – and what threatens the harvest?

Reference example – Stardew Valley: an overgrown farm, seasons, harvests and a village you get to know bit by bit. Agricola: ploughing fields, building stables, getting the family through the winter.

Associations

  • Typical Activities – Cultivating, Collecting, Trading, Building
  • Typical roles – family, neighbourhood, cooperation or self-sufficiency
  • Typical spaces – rural, open space, fields, barn, farmyard
  • Typical conflicts – cultivation, harvest, provisioning, weather dependence

Atmosphere

leisurely, close to nature, industrious

Coherence

Implied Activities: Cultivating, Collecting, Trading, Building. Mechanisms: Cycle (seasons), Resource Management (seed, water, feed), Worker Placement (allocating labour), Engine Building (expanding the farm). Ludic Organisational Structures: economic order (production chains), developmental order (growth).

Compatible with

Tension with

  • Detective (TH-20) – Animals disappear on the farm. Who did it? A rural whodunit in which farm knowledge becomes the investigative tool.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-02 Wilderness
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