Card · TM-11
Between Times
Time relations
Between Times
Frame · Time relations temporal
Neither one nor the other – a threshold state in which the old order no longer holds and the new does not yet exist.
Design question – Your game takes place in a transition. What has been left behind, what is not yet reached – and how does the state of the in-between feel?
Reference example – Spiritfarer: a ferry between life and death, on which the old rules no longer apply. Football: the summer break – the old season is over, the new one has not yet begun; transfers, rumours, uncertainty.
Associations
- Typical Activities – Deciding, Transitioning, Experimenting, Negotiating
Coherence
Mechanisms: Variable Rules (rules are set during play), Legacy (decisions shape the future), Negotiation (negotiating the new order). Activities: Deciding, Transitioning, Experimenting, Negotiating. Ludic Narrational Structure: Kishōtenketsu (the transition as the turning point), rise narration (maturation).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-10 After the Catastrophe
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- TM-12 Time Pressure
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