Card · TM-10
After the Catastrophe
Time relations
After the Catastrophe
Frame · Time relations temporal
It is over – what was is destroyed. What remains is rubble, memories and the question: what do we build now?
Design question – Your game begins after a catastrophe. What is left – and is it worth restoring the old, or should something new arise?
Reference example – Metro 2033: the survivors have withdrawn into the underground tunnels. Pandemic Legacy: Season 2: after the plague, the world is reconnected city by city.
Associations
- Typical Activities – Scavenging, Building, Governing, Remembering
Coherence
Mechanisms: Crafting (improvised), Resource Management (extreme scarcity), Exploration (searching the rubble), Building (new construction). Activities: Scavenging, Building, Governing, Remembering. Ludic Narrational Structure: rise narration (from nothing to the new), liberation narration, iterative narration (building piece by piece).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-09 Amid Upheaval
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- TM-11 Between Times
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