LUNA (in development)
LUNA / Card / TM-12

Card · TM-12

Time Pressure

Time modes

Status
Card

Time Pressure

Frame · Time modes temporal

Time is scarce – not as a mechanism (that would be a timer) but as a property of the world: in this universe it is never enough.

Design question – In your game universe time is fundamentally scarce. What does that make impossible – perfection, reflection, care? And what does it make exciting?

Reference example – WarioWare: one microgame after another, each to be solved in three seconds. Ubongo: the sand timer is running and the pieces have to go into the grid.

Associations

  • Typical Activities – Rushing, Prioritizing, Improvising, Sacrificing (quality for speed)

Coherence

Mechanisms: Real-Time (as an implementation), Timer (as an implementation), Simultaneous Action, Speed Priority. Activities: Rushing, Prioritizing, Improvising, Sacrificing (quality for speed). Ludic Narrational Structure: linear narration (rapid progress), iterative narration (ever faster cycles).

Stack

Belongs to the stack

Temporal Modi
Temporal Modi (14 cards)
Ludic Frame
To the term
TM-11 Between Times
previous card
TM-13 Timelessness
next card