LUNA (in development)
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Card · SP-24

Ice Desert

Extreme spaces

Status
Stack Spatial
Card

Ice Desert

Frame · Extreme spaces spatial

Cold, white, monotony – a space where the cold is the constant enemy and the landscape refuses to show differences.

Design question – Your play space is icy and empty. How do players survive the cold – and how do they orient themselves when everything looks the same?

Reference example – Frostpunk: a city around a generator in the endless ice. Never Alone: a girl and an Arctic fox in the Arctic blizzard.

Associations

  • Typical Activities – Surviving, Navigating, Sheltering, Enduring

Coherence

Mechanisms: Cold Management (cold as a resource problem), Survival, Navigation (without landmarks), Weather (snowstorms). Activities: Surviving, Navigating, Sheltering, Enduring. Ludic Organisational Structures: survival order, spatial order (cold as a barrier).

Stack

Belongs to the stack

Spatial
Spatial (24 cards)
Ludic Frame
To the term
SP-23 Borderland
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