LUNA / Card / SP-24
Card · SP-24
Ice Desert
Extreme spaces
Card
Ice Desert
Frame · Extreme spaces spatial
Cold, white, monotony – a space where the cold is the constant enemy and the landscape refuses to show differences.
Design question – Your play space is icy and empty. How do players survive the cold – and how do they orient themselves when everything looks the same?
Reference example – Frostpunk: a city around a generator in the endless ice. Never Alone: a girl and an Arctic fox in the Arctic blizzard.
Associations
- Typical Activities – Surviving, Navigating, Sheltering, Enduring
Coherence
Mechanisms: Cold Management (cold as a resource problem), Survival, Navigation (without landmarks), Weather (snowstorms). Activities: Surviving, Navigating, Sheltering, Enduring. Ludic Organisational Structures: survival order, spatial order (cold as a barrier).
Stack
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
- SP-23 Borderland
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