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Card · TH-18

Circus

Competition and spectacle

Status
Stack Thematic
Card

Circus

Frame · Competition and spectacle thematic

Wonder, artistry, the world behind the curtain – a place where the impossible becomes routine and the show is everything.

Design question – Imagine your game is set in a circus. What is the main act, who pulls the strings behind the curtain – and what happens if the act goes wrong?

Reference example – Circus Flohcati: collecting flea-circus acts before your luck runs out. Cuphead: opponents straight out of a 1930s variety show, every fight a performance.

Associations

  • Typical Activities – Performing, Managing, Training, Traveling
  • Typical roles – troupe/audience, director/artists, outsider community
  • Typical spaces – ring, tent, backstage, travelling enterprise
  • Typical conflicts – performance, risk, preparation, travel from place to place

Atmosphere

wondrous, colourful, mysterious, nostalgic

Coherence

Implied Activities: Performing, Managing, Training, Traveling. Mechanisms: Dexterity (physical skill), Deck Building (assembling the act sequence), Push Your Luck (riskier act = more applause), Worker Placement (assigning artists). Ludic Organisational Structures: economic order (revenue), social order (troupe).

Compatible with

Tension with

  • Prison (TH-13) – Prisoners stage a circus. Every act is an escape attempt that the audience (the guards) take for entertainment. Performance as resistance.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
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