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Card · SP-10

Labyrinth

Built spaces

Status
Stack Spatial
Card

Labyrinth

Frame · Built spaces spatial

Winding paths, dead ends, disorientation – a space that makes finding the way out a challenge.

Design question – Your play space is a labyrinth. What makes the search for the exit exciting – time pressure, hidden clues, or fear of what waits in the corridors?

Reference example – Magic Labyrinth: the walls are invisible beneath the board, and you only bump into them when it is too late. Bomberman: corridors between blocks that first have to be blasted open.

Associations

  • Typical Activities – Navigating, Mapping, Backtracking, Discovering

Coherence

Mechanisms: Fog of War, Pathfinding, Dead Ends, Modular Board (a changeable labyrinth), Hidden Map. Activities: Navigating, Mapping, Backtracking, Discovering. Ludic Organisational Structures: spatial order (topology as a puzzle).

Stack

Belongs to the stack

Spatial
Spatial (24 cards)
Ludic Frame
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