LUNA / Card / SP-10
Card · SP-10
Labyrinth
Built spaces
Card
Labyrinth
Frame · Built spaces spatial
Winding paths, dead ends, disorientation – a space that makes finding the way out a challenge.
Design question – Your play space is a labyrinth. What makes the search for the exit exciting – time pressure, hidden clues, or fear of what waits in the corridors?
Reference example – Magic Labyrinth: the walls are invisible beneath the board, and you only bump into them when it is too late. Bomberman: corridors between blocks that first have to be blasted open.
Associations
- Typical Activities – Navigating, Mapping, Backtracking, Discovering
Coherence
Mechanisms: Fog of War, Pathfinding, Dead Ends, Modular Board (a changeable labyrinth), Hidden Map. Activities: Navigating, Mapping, Backtracking, Discovering. Ludic Organisational Structures: spatial order (topology as a puzzle).
Stack
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
- SP-09 Ruin
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- SP-11 Tower
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