Card · SI-12
Collaboration
Cooperation and the social
Collaboration
Frame · Cooperation and the social situational
Together on one work – coordinated effort, shared tasks, a result no one could achieve alone.
Design question – In your game one must collaborate. What different contributions does the shared goal need – and what happens when the coordination fails?
Reference example – Hanabi: everyone works on the same firework, and each person knows only the others’ cards. Deep Rock Galactic: four classes with different tools, one shared mission.
Associations
- Typical Activities – Coordinating, Contributing, Communicating, Supporting
Coherence
Activities: Coordinating, Contributing, Communicating, Supporting. Mechanisms: Co-op (as the base mode), Asymmetric Powers, Communication Restriction, Shared Objective. Ludic Organisational Structures: social order (role distribution), developmental order (shared progress). Ludic Narrational Structure: parallel narration (different perspectives on one goal).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-11 Alliance
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- SI-13 Negotiation
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