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Card · SI-12

Collaboration

Cooperation and the social

Status
Stack Situational
Card

Collaboration

Frame · Cooperation and the social situational

Together on one work – coordinated effort, shared tasks, a result no one could achieve alone.

Design question – In your game one must collaborate. What different contributions does the shared goal need – and what happens when the coordination fails?

Reference example – Hanabi: everyone works on the same firework, and each person knows only the others’ cards. Deep Rock Galactic: four classes with different tools, one shared mission.

Associations

  • Typical Activities – Coordinating, Contributing, Communicating, Supporting

Coherence

Activities: Coordinating, Contributing, Communicating, Supporting. Mechanisms: Co-op (as the base mode), Asymmetric Powers, Communication Restriction, Shared Objective. Ludic Organisational Structures: social order (role distribution), developmental order (shared progress). Ludic Narrational Structure: parallel narration (different perspectives on one goal).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-11 Alliance
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SI-13 Negotiation
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