LUNA (in development)
LUNA / Card / SI-13

Card · SI-13

Negotiation

Cooperation and the social

Status
Stack Situational
Card

Negotiation

Frame · Cooperation and the social situational

Weighing interests, finding compromises, making deals – conversation as an arena where words are weapons and tools at once.

Design question – In your game there is negotiation. What does each side have to offer – and what happens if the negotiation fails?

Reference example – Catan: who gives brick for lumber – and at what rate? Chinatown: trading plots and shops until everyone is satisfied, or no one.

Associations

  • Typical Activities – Negotiating, Persuading, Bluffing, Committing

Coherence

Activities: Negotiating, Persuading, Bluffing, Committing. Mechanisms: Trading, Auction/Bidding, Negotiation (free), Deal-Making, Voting. Ludic Organisational Structures: economic order (a barter economy), political order (consensus-building). Ludic Narrational Structure: episodic narration (deal by deal), branching narration (the outcome depends on the deal).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-12 Collaboration
previous card
SI-14 Exchange
next card