Card · SI-13
Negotiation
Cooperation and the social
Negotiation
Frame · Cooperation and the social situational
Weighing interests, finding compromises, making deals – conversation as an arena where words are weapons and tools at once.
Design question – In your game there is negotiation. What does each side have to offer – and what happens if the negotiation fails?
Reference example – Catan: who gives brick for lumber – and at what rate? Chinatown: trading plots and shops until everyone is satisfied, or no one.
Associations
- Typical Activities – Negotiating, Persuading, Bluffing, Committing
Coherence
Activities: Negotiating, Persuading, Bluffing, Committing. Mechanisms: Trading, Auction/Bidding, Negotiation (free), Deal-Making, Voting. Ludic Organisational Structures: economic order (a barter economy), political order (consensus-building). Ludic Narrational Structure: episodic narration (deal by deal), branching narration (the outcome depends on the deal).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-12 Collaboration
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- SI-14 Exchange
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