Card · SI-11
Alliance
Cooperation and the social
Alliance
Frame · Cooperation and the social situational
Stronger together – two or more parties join for a shared goal, but each also has its own interests.
Design question – In your game parties form an alliance. What holds it together – common enemies, common interests, or mutual dependence? And what breaks it?
Reference example – Risk: an alliance of convenience against the person who is becoming too strong. Super Smash Bros.: two team up briefly against whoever is in the lead.
Associations
- Typical Activities – Negotiating, Sharing, Cooperating, Betraying
Coherence
Activities: Negotiating, Sharing, Cooperating, Betraying. Mechanisms: Negotiation, Alliance Track, Shared Resources, Betrayal (as an option). Ludic Organisational Structures: political order (coalition), social order (trust). Ludic Narrational Structure: parallel narration (two strands become one), branching narration (alliance or betrayal?).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-10 Famine
- previous card
- SI-12 Collaboration
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