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Card · SI-11

Alliance

Cooperation and the social

Status
Stack Situational
Card

Alliance

Frame · Cooperation and the social situational

Stronger together – two or more parties join for a shared goal, but each also has its own interests.

Design question – In your game parties form an alliance. What holds it together – common enemies, common interests, or mutual dependence? And what breaks it?

Reference example – Risk: an alliance of convenience against the person who is becoming too strong. Super Smash Bros.: two team up briefly against whoever is in the lead.

Associations

  • Typical Activities – Negotiating, Sharing, Cooperating, Betraying

Coherence

Activities: Negotiating, Sharing, Cooperating, Betraying. Mechanisms: Negotiation, Alliance Track, Shared Resources, Betrayal (as an option). Ludic Organisational Structures: political order (coalition), social order (trust). Ludic Narrational Structure: parallel narration (two strands become one), branching narration (alliance or betrayal?).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
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