LUNA / Card / TH-13
Card · TH-13
Prison
Institutions and order
Card
Prison
Frame · Institutions and order thematic
Locked up, watched, restricted – a place where freedom is the most valuable good and every rule is a wall.
Design question – Imagine your game is set in a prison. What is the goal – escape, survival, justice? And whom can you trust?
Associations
- Typical Activities – Planning (escape), Hiding, Negotiating, Surviving
- Typical roles – prisoners/guards, gangs, secret alliances, betrayal
- Typical spaces – cells, yard, walls, surveillance points, tunnels
- Typical conflicts – escape, struggle for survival, negotiation, secrecy
Atmosphere
oppressive, tense, claustrophobic, hopeless or defiant
Coherence
Implied Activities: Planning (escape), Hiding, Negotiating, Surviving. Mechanisms: Hidden Movement (secret tunnels), Resource Management (contraband), Bluff (deceiving guards), Cooperation with Traitor (whom to trust?). Ludic Organisational Structures: political order (power hierarchy), conflict order (prisoners vs. system).
Compatible with
- Gloom (AT-07)
- Uncanny (AT-14)
- Dread (AT-17)
- Confrontation (SI-01)
- Intrusion (SI-06)
- Cult (SO-07)
- Hierarchy (SO-09)
- Democracy (SO-10)
- Marketplace (SP-13)
- Abyss (SP-22)
- Before the Storm (TM-08)
- After the Catastrophe (TM-10)
Tension with
- Farm (TH-01) – A prison with an attached farm. Rehabilitation through farm work – but who controls the harvest: the prisoners or the guards? Freedom grows in the garden.
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
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- TH-14 Temple
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