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Card · TH-13

Prison

Institutions and order

Status
Stack Thematic
Card

Prison

Frame · Institutions and order thematic

Locked up, watched, restricted – a place where freedom is the most valuable good and every rule is a wall.

Design question – Imagine your game is set in a prison. What is the goal – escape, survival, justice? And whom can you trust?

Associations

  • Typical Activities – Planning (escape), Hiding, Negotiating, Surviving
  • Typical roles – prisoners/guards, gangs, secret alliances, betrayal
  • Typical spaces – cells, yard, walls, surveillance points, tunnels
  • Typical conflicts – escape, struggle for survival, negotiation, secrecy

Atmosphere

oppressive, tense, claustrophobic, hopeless or defiant

Coherence

Implied Activities: Planning (escape), Hiding, Negotiating, Surviving. Mechanisms: Hidden Movement (secret tunnels), Resource Management (contraband), Bluff (deceiving guards), Cooperation with Traitor (whom to trust?). Ludic Organisational Structures: political order (power hierarchy), conflict order (prisoners vs. system).

Compatible with

Tension with

  • Farm (TH-01) – A prison with an attached farm. Rehabilitation through farm work – but who controls the harvest: the prisoners or the guards? Freedom grows in the garden.
Stack

Belongs to the stack

Thematic
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