Card · SI-01
Confrontation
Confrontation and tension
Confrontation
Frame · Confrontation and tension situational
Two or more parties face each other: openly, directly, with no way out.
Design question – Your game begins with a confrontation. What is at stake – power, truth, survival? And who has the better starting position?
Reference example – Stratego: two armies, front against front, no way around. Clash Royale: two towers, one bridge, open confrontation in three minutes.
Associations
- Typical Activities – Fighting, Debating, Strategizing, Defending
Coherence
Activities: Fighting, Debating, Strategizing, Defending. Mechanisms: Combat, Auction/Bidding (resource confrontation), Tug-of-War, Bluffing. Ludic Organisational Structures: conflict order, political order. Ludic Narrational Structure: linear narration (the clash as climax), Kishōtenketsu (a surprising turn in the outcome).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-02 Duel
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