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Card · SI-01

Confrontation

Confrontation and tension

Status
Stack Situational
Card

Confrontation

Frame · Confrontation and tension situational

Two or more parties face each other: openly, directly, with no way out.

Design question – Your game begins with a confrontation. What is at stake – power, truth, survival? And who has the better starting position?

Reference example – Stratego: two armies, front against front, no way around. Clash Royale: two towers, one bridge, open confrontation in three minutes.

Associations

  • Typical Activities – Fighting, Debating, Strategizing, Defending

Coherence

Activities: Fighting, Debating, Strategizing, Defending. Mechanisms: Combat, Auction/Bidding (resource confrontation), Tug-of-War, Bluffing. Ludic Organisational Structures: conflict order, political order. Ludic Narrational Structure: linear narration (the clash as climax), Kishōtenketsu (a surprising turn in the outcome).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-02 Duel
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