Card · SI-02
Duel
Confrontation and tension
Duel
Frame · Confrontation and tension situational
One against one – formalized, ritualized, honourable or deadly. Only two compete, and only one wins.
Design question – In your game two face each other. What makes the duel fair – equal weapons, equal information, or equal chances despite difference?
Reference example – Hearthstone: two heroes, one board, only one remains standing. Battleship: two fleets, shot by shot. Football: the penalty – taker against goalkeeper, a psychological duel.
Associations
- Typical Activities – Fighting, Countering, Reading (reading the opponent), Bluffing
Coherence
Activities: Fighting, Countering, Reading (reading the opponent), Bluffing. Mechanisms: Rock-Paper-Scissors (extended), Simultaneous Action Selection, Combo, Betting. Ludic Organisational Structures: conflict order (formalized). Ludic Narrational Structure: rise narration (challenger → champion), cyclical narration (rematch).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-01 Confrontation
- previous card
- SI-03 Pursuit
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