Card · TM-08
Before the Storm
Time relations
Before the Storm
Frame · Time relations temporal
Something big is imminent – the calm before, the preparation, the last chance to act before everything changes.
Design question – Your game takes place before a great event. What is coming – and how does knowing it change every action in the here and now?
Reference example – Fallout 4: the morning before the nuclear strike, an ordinary day in the suburbs. Plants vs. Zombies: planting before the first wave arrives.
Associations
- Typical Activities – Preparing, Stockpiling, Warning, Deciding (what matters?)
Coherence
Mechanisms: Timer (implicit – the event is coming), Stockpiling (laying in supplies), Escalation (the signs grow clearer). Activities: Preparing, Stockpiling, Warning, Deciding (what matters?). Ludic Narrational Structure: linear narration (build-up to the climax), Kishōtenketsu (the turning point as the event itself).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-07 Mythic Time
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- TM-09 Amid Upheaval
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