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Card · TM-07

Mythic Time

Epochs

Status
Card

Mythic Time

Frame · Epochs temporal

The time outside time – when gods shaped the world, heroes vanquished monsters and the rules of reality did not yet apply.

Design question – Your game takes place in a mythical time. Which mythic tradition inspires you – and what does it mean when the rules of the world are not yet fixed?

Reference example – Age of Mythology: gods intervene in the battles of humans. Santorini: Greek gods grant the builders special powers. Football: the “Miracle of Bern” – matches that become legends and are greater in memory than in reality.

Associations

  • Typical Activities – Questing, Sacrificing, Battling, Creating (world creation)

Coherence

Mechanisms: Variable Player Powers (divine abilities), Prophecy/Fate (predetermined events), Artifact, Transformation (human → god). Activities: Questing, Sacrificing, Battling, Creating (world creation). Ludic Narrational Structure: hero’s journey (the archetype), Rasa (divine emotions), cyclical narration (eternal return).

Stack

Belongs to the stack

Temporal Modi
Temporal Modi (14 cards)
Ludic Frame
To the term
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