Card · TM-07
Mythic Time
Epochs
Mythic Time
Frame · Epochs temporal
The time outside time – when gods shaped the world, heroes vanquished monsters and the rules of reality did not yet apply.
Design question – Your game takes place in a mythical time. Which mythic tradition inspires you – and what does it mean when the rules of the world are not yet fixed?
Reference example – Age of Mythology: gods intervene in the battles of humans. Santorini: Greek gods grant the builders special powers. Football: the “Miracle of Bern” – matches that become legends and are greater in memory than in reality.
Associations
- Typical Activities – Questing, Sacrificing, Battling, Creating (world creation)
Coherence
Mechanisms: Variable Player Powers (divine abilities), Prophecy/Fate (predetermined events), Artifact, Transformation (human → god). Activities: Questing, Sacrificing, Battling, Creating (world creation). Ludic Narrational Structure: hero’s journey (the archetype), Rasa (divine emotions), cyclical narration (eternal return).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-06 Far Future
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- TM-08 Before the Storm
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