Card · TM-06
Far Future
Epochs
Far Future
Frame · Epochs temporal
Thousands or millions of years later – humanity is barely recognizable, the laws of the known no longer apply.
Design question – Your game takes place in the far future. What of the human is still there – and what has become so alien that it must be explained?
Reference example – Halo: distant worlds, ancient rings and a humanity spread across the galaxy. Race for the Galaxy: settling planets and building empires, millennia from today.
Associations
- Typical Activities – Colonizing, Evolving, Discovering, Transcending
Coherence
Mechanisms: freely definable (no historical template needed), Tech Tree (radical), Area Control (star map). Activities: Colonizing, Evolving, Discovering, Transcending. Ludic Narrational Structure: hero’s journey (cosmic), cyclical narration (the rise and fall of civilizations).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-05 Near Future
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- TM-07 Mythic Time
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