Card · TM-05
Near Future
Epochs
Near Future
Frame · Epochs temporal
Tomorrow, the day after – recognizable but shifted. Today’s world, thought a step or two further technologically and socially.
Design question – Your game takes place in the near future. What has changed – and what has stayed frighteningly the same?
Reference example – Watch Dogs: a networked city of tomorrow, in which every device can be hacked. Detroit: Become Human: androids in everyday life, and the question of what they are.
Associations
- Typical Activities – Hacking, Engineering, Protesting, Surviving, Innovating
Coherence
Mechanisms: Technology Tree (advanced), Network, Hacking, Biotech, Resource Management (new resources). Activities: Hacking, Engineering, Protesting, Surviving, Innovating. Ludic Narrational Structure: branching narration (the future is open), Kishōtenketsu (a technological turning point).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-04 Present
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- TM-06 Far Future
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