LUNA / Card / TM-04
Card · TM-04
Present
Epochs
Card
Present
Frame · Epochs temporal
Now – the known world, where everything is familiar and complex at once. No exoticism bonus, no simplification.
Design question – Your game takes place in the present. What do you gain through the familiarity – and what do you lose because nothing is exotic or surprising?
Reference example – Pokémon GO: the game world is the real streets of today. The Sims: everyday life in the present – job, bills, neighbours.
Associations
- Typical Activities – Communicating, Working, Consuming, Protesting, Innovating
Coherence
Mechanisms: Social Media (as a mechanism), Market (global markets), Networking, Information Management. Activities: Communicating, Working, Consuming, Protesting, Innovating. Ludic Narrational Structure: episodic narration (everyday episodes), parallel narration (global interconnection).
Stack
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-03 Middle Ages
- previous card
- TM-05 Near Future
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