Card · TH-12
Hospital
Institutions and order
Hospital
Frame · Institutions and order thematic
Healing under time pressure, decisions over life and death – a place where competence, empathy and system collide.
Design question – Imagine your game is set in a hospital. Who gets healed, who decides the order – and what if the resources are not enough?
Reference example – Theme Hospital: planning a hospital, with waiting rooms, staff and made-up diseases. Trauma Center: surgery against the clock. Pandemic: treatment becomes a worldwide task – four diseases, one team.
Associations
- Typical Activities – Healing, Diagnosing, Managing, Prioritizing
- Typical roles – hierarchy (doctor/nurse/patient), trust, dependence
- Typical spaces – wards, emergency room, operating theatre, waiting room, corridors
- Typical conflicts – emergency, diagnosis, triage, recovery
Atmosphere
tense, sterile, hectic or anxiously quiet
Coherence
Implied Activities: Healing, Diagnosing, Managing, Prioritizing. Mechanisms: Worker Placement (assigning staff), Action Points (limited actions per round), Event (emergencies), Triage (the ordering decision as a mechanism). Ludic Organisational Structures: political order (hierarchy), economic order (resource scarcity).
Compatible with
- Uncanny (AT-14)
- Dread (AT-17)
- Duel (SI-02)
- Epidemic (SI-09)
- Rivalry (SO-02)
- Cult (SO-07)
- Marketplace (SP-13)
- Amid Upheaval (TM-09)
- Cyclical Time (TM-14)
Tension with
- Circus (TH-18) – A field hospital for circus artists. Every act carries an injury risk; the healing art becomes an art of its own. Or: clown therapy in a children’s hospital.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-11 Caravan
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- TH-13 Prison
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