Card · TH-11
Caravan
Adventure and travel
Caravan
Frame · Adventure and travel thematic
Travelling together, goods and stories in the baggage – the journey is the destination, and every stop brings new encounters.
Design question – Imagine your game is about a caravan. What is transported, who travels along – and what waits at the next oasis?
Reference example – The Banner Saga: a caravan in flight, supplies, morale and decisions on the way. The Voyages of Marco Polo: from Venice to Beijing, stop by stop. The Oregon Trail: west by covered wagon, with river crossings and illnesses.
Associations
- Typical Activities – Traveling, Trading, Socializing, Protecting
- Typical roles – travelling company, traders, strangers who join
- Typical spaces – desert, steppe, mountain passes, oases, caravanserai
- Typical conflicts – travel, trade at rest stops, dangers along the way
Atmosphere
leisurely, dusty, warm, narrative (campfire)
Coherence
Implied Activities: Traveling, Trading, Socializing, Protecting. Mechanisms: Pick-up and Deliver (transporting goods), Route Building (optimal route), Event (encounters along the way), Engine Building (building a trade network). Ludic Organisational Structures: economic order (trade), spatial order (route network).
Compatible with
- Tranquillity (AT-01)
- Solitude (AT-03)
- Uprising (SI-05)
- Crisis (SI-08)
- Alliance (SO-01)
- Host-Guest (SO-15)
- Mountains (SP-03)
- Desert (SP-04)
- Antiquity (TM-02)
- Middle Ages (TM-03)
Tension with
- Hospital (TH-12) – A mobile healing caravan moving from village to village. Healing and trading: every stop brings new patients and new resources.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-10 Expedition
- previous card
- TH-12 Hospital
- next card