LUNA / Card / TH-10
Card · TH-10
Expedition
Adventure and travel
Card
Expedition
Frame · Adventure and travel thematic
Setting out into the unknown, systematic exploration – a team with a goal but no guarantee of return.
Design question – Imagine your game is about an expedition. What is the goal, how far is the way – and what happens when supplies run out?
Associations
- Typical Activities – Exploring, Planning, Navigating, Surviving
- Typical roles – expedition team (roles), dependence, trust under pressure
- Typical spaces – undeveloped terrain, base camp, route
- Typical conflicts – planning, decision under uncertainty, discovery, crisis
Atmosphere
excitement, tension, curiosity, exhaustion
Coherence
Implied Activities: Exploring, Planning, Navigating, Surviving. Mechanisms: Exploration (revealing the map), Resource Management (supplies), Push Your Luck (press on or turn back?), Legacy (irreversible consequences). Ludic Organisational Structures: spatial order (route), developmental order (progress).
Compatible with
- Uncanny (AT-14)
- Awe (AT-21)
- Pursuit (SI-03)
- Uprising (SI-05)
- Epidemic (SI-09)
- Alliance (SO-01)
- Neutrality (SO-04)
- Desert (SP-04)
- Workshop (SP-19)
- Outer Space (SP-20)
- After the Catastrophe (TM-10)
Tension with
- Bazaar (TH-06) – The expedition leads not through the wilderness but through an endless bazaar. Instead of terrain, a labyrinth of stalls, alleys and back rooms is explored. Every trader holds a puzzle piece.
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-09 Pirates
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- TH-11 Caravan
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