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Card · TH-10

Expedition

Adventure and travel

Status
Stack Thematic
Card

Expedition

Frame · Adventure and travel thematic

Setting out into the unknown, systematic exploration – a team with a goal but no guarantee of return.

Design question – Imagine your game is about an expedition. What is the goal, how far is the way – and what happens when supplies run out?

Associations

  • Typical Activities – Exploring, Planning, Navigating, Surviving
  • Typical roles – expedition team (roles), dependence, trust under pressure
  • Typical spaces – undeveloped terrain, base camp, route
  • Typical conflicts – planning, decision under uncertainty, discovery, crisis

Atmosphere

excitement, tension, curiosity, exhaustion

Coherence

Implied Activities: Exploring, Planning, Navigating, Surviving. Mechanisms: Exploration (revealing the map), Resource Management (supplies), Push Your Luck (press on or turn back?), Legacy (irreversible consequences). Ludic Organisational Structures: spatial order (route), developmental order (progress).

Compatible with

Tension with

  • Bazaar (TH-06) – The expedition leads not through the wilderness but through an endless bazaar. Instead of terrain, a labyrinth of stalls, alleys and back rooms is explored. Every trader holds a puzzle piece.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
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