LUNA / Card / TH-09
Card · TH-09
Pirates
Adventure and travel
Card
Pirates
Frame · Adventure and travel thematic
Freedom at sea, plunder and danger – leaving society’s rules behind and making your own.
Design question – Imagine your game is about pirates. What is plundered, who is the captain – and does the pirate code still hold?
Associations
- Typical Activities – Exploring, Raiding, Navigating, Trading (fencing loot)
- Typical roles – crew hierarchy (captain), rivalry between ships, code
- Typical spaces – sea, islands, ports, ship as mobile base
- Typical conflicts – raiding, discovery, treasure hunt, sea battle
Atmosphere
adventurous, dangerous, romantic, free
Coherence
Implied Activities: Exploring, Raiding, Navigating, Trading (fencing loot). Mechanisms: Pick-up and Deliver (transporting treasure), Area Control (sea zones), Dice Rolling (sea battles), Variable Player Powers (roles on the ship). Ludic Organisational Structures: conflict order (pirates vs. navy, pirates vs. pirates), economic order (dividing the loot).
Compatible with
- Playfulness (AT-10)
- Whimsy (AT-12)
- Confrontation (SI-01)
- Uprising (SI-05)
- Neutrality (SO-04)
- Cult (SO-07)
- Mob (SO-08)
- Island (SP-01)
- Outer Space (SP-20)
- Middle Ages (TM-03)
Tension with
- Teahouse (TH-07) – Pirate captains negotiate the peace treaty in a Japanese tea house. Rough seafaring culture meets ritualized politeness – who holds out the longest?
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-08 School
- previous card
- TH-10 Expedition
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