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Card · TH-09

Pirates

Adventure and travel

Status
Stack Thematic
Card

Pirates

Frame · Adventure and travel thematic

Freedom at sea, plunder and danger – leaving society’s rules behind and making your own.

Design question – Imagine your game is about pirates. What is plundered, who is the captain – and does the pirate code still hold?

Associations

  • Typical Activities – Exploring, Raiding, Navigating, Trading (fencing loot)
  • Typical roles – crew hierarchy (captain), rivalry between ships, code
  • Typical spaces – sea, islands, ports, ship as mobile base
  • Typical conflicts – raiding, discovery, treasure hunt, sea battle

Atmosphere

adventurous, dangerous, romantic, free

Coherence

Implied Activities: Exploring, Raiding, Navigating, Trading (fencing loot). Mechanisms: Pick-up and Deliver (transporting treasure), Area Control (sea zones), Dice Rolling (sea battles), Variable Player Powers (roles on the ship). Ludic Organisational Structures: conflict order (pirates vs. navy, pirates vs. pirates), economic order (dividing the loot).

Compatible with

Tension with

  • Teahouse (TH-07) – Pirate captains negotiate the peace treaty in a Japanese tea house. Rough seafaring culture meets ritualized politeness – who holds out the longest?
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-08 School
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TH-10 Expedition
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