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LUNA / Card / TH-08

Card · TH-08

School

Community and everyday life

Status
Stack Thematic
Card

School

Frame · Community and everyday life thematic

Learning, hierarchy, growing up – a place where rules apply that you didn’t make, and friendships for life are formed.

Design question – Imagine your game is set in a school. What is learned, who sets the rules – and what happens behind the gym?

Reference example – Persona 5: lessons, exams and friendships by day, adventures by night. Hogwarts Legacy: a school of magic with a timetable, houses and secret passages. Bully: playground, cliques and detention at a boarding school.

Associations

  • Typical Activities – Learning, Socializing, Competing, Exploring (secrets)
  • Typical roles – teacher/learners, cliques, outsiders, friendship
  • Typical spaces – classroom, schoolyard, corridors, secret hideouts
  • Typical conflicts – exam, group dynamics, rule-breaking, discovery

Atmosphere

nostalgia, boredom, excitement, rebellion

Coherence

Implied Activities: Learning, Socializing, Competing, Exploring (secrets). Mechanisms: Scoring (grades), Hand Management (limited time and energy), Area Control (turf in the schoolyard), Variable Player Powers (talents). Ludic Organisational Structures: social order (hierarchy), political order (school rules), developmental order (growth).

Compatible with

Tension with

  • Prison (TH-13) – A school that feels like a prison. Or the reverse: a prison where education is the only way out. Institutional control meets personal development.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
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