LUNA (in development)
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Card · SP-01

Island

Natural spaces

Status
Stack Spatial
Card

Island

Frame · Natural spaces spatial

A bounded terrain surrounded by a natural barrier – everything is finite, there is no escape and no resupply from outside.

Design question – Your play space is an island. What makes the boundary appealing – manageability, scarcity, or the feeling of being enclosed?

Reference example – Tropico: an island state with limited land, where every decision takes effect in a confined space. Far Cry 3: an island with its own rules that you cannot simply get away from.

Associations

  • Typical Activities – Exploring, Settling, Surviving, Defending (coast)

Coherence

Mechanisms: Area Control (bounded area), Resource Management (finite resources), Exploration (mapping the island). Activities: Exploring, Settling, Surviving, Defending (coast). Ludic Organisational Structures: spatial order (coast/inland), economic order (self-sufficiency).

Stack

Belongs to the stack

Spatial
Spatial (24 cards)
Ludic Frame
To the term
SP-02 Forest
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