Card · SP-01
Island
Natural spaces
Island
Frame · Natural spaces spatial
A bounded terrain surrounded by a natural barrier – everything is finite, there is no escape and no resupply from outside.
Design question – Your play space is an island. What makes the boundary appealing – manageability, scarcity, or the feeling of being enclosed?
Reference example – Tropico: an island state with limited land, where every decision takes effect in a confined space. Far Cry 3: an island with its own rules that you cannot simply get away from.
Associations
- Typical Activities – Exploring, Settling, Surviving, Defending (coast)
Coherence
Mechanisms: Area Control (bounded area), Resource Management (finite resources), Exploration (mapping the island). Activities: Exploring, Settling, Surviving, Defending (coast). Ludic Organisational Structures: spatial order (coast/inland), economic order (self-sufficiency).
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
- SP-02 Forest
- next card