LUNA (in development)
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Card · SP-02

Forest

Natural spaces

Status
Stack Spatial
Card

Forest

Frame · Natural spaces spatial

Density, obstructed sight, paths and byways – a space where you can get lost and where something could wait behind every tree.

Design question – Your game takes place in the forest. What does the forest hide – treasures, dangers, paths? And how do players orient themselves when sight is limited?

Reference example – Zelda: the Lost Woods, where whoever does not know the way gets lost. Root: clearings and paths the factions fight over, the view always obstructed.

Associations

  • Typical Activities – Navigating, Hiding, Hunting, Gathering

Coherence

Mechanisms: Fog of War, Hidden Movement, Exploration, Pathfinding. Activities: Navigating, Hiding, Hunting, Gathering. Ludic Organisational Structures: spatial order (paths vs. thicket), survival order.

Stack

Belongs to the stack

Spatial
Spatial (24 cards)
Ludic Frame
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