LUNA / Card / SP-02
Card · SP-02
Forest
Natural spaces
Card
Forest
Frame · Natural spaces spatial
Density, obstructed sight, paths and byways – a space where you can get lost and where something could wait behind every tree.
Design question – Your game takes place in the forest. What does the forest hide – treasures, dangers, paths? And how do players orient themselves when sight is limited?
Reference example – Zelda: the Lost Woods, where whoever does not know the way gets lost. Root: clearings and paths the factions fight over, the view always obstructed.
Associations
- Typical Activities – Navigating, Hiding, Hunting, Gathering
Coherence
Mechanisms: Fog of War, Hidden Movement, Exploration, Pathfinding. Activities: Navigating, Hiding, Hunting, Gathering. Ludic Organisational Structures: spatial order (paths vs. thicket), survival order.
Stack
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
- SP-01 Island
- previous card
- SP-03 Mountains
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