Card · TH-06
Bazaar
Community and everyday life
Bazaar
Frame · Community and everyday life thematic
Bustle, bargaining, diversity – a place where worlds meet and everything has its price.
Design question – Imagine your game is set in a bazaar. What is traded, who has the best contacts – and which deal changes everything?
Reference example – Istanbul: merchants and assistants make their way through the alleys of the bazaar, from warehouse to warehouse. Marrakech: laying out carpets, collecting fees, sending Assam through the market. Jaipur: two traders, one market, camels and the question of when to sell.
Associations
- Typical Activities – Trading, Negotiating, Collecting, Bluffing
- Typical roles – trader/buyer, haggling as ritual, multicultural encounter
- Typical spaces – cramped, labyrinthine, covered, stalls and alleys
- Typical conflicts – negotiation, barter, deception, discovery of rarities
Atmosphere
sensually overwhelming (colours, smells, voices), hectic, lively
Coherence
Implied Activities: Trading, Negotiating, Collecting, Bluffing. Mechanisms: Auction, Trading (barter), Set Collection (assembling goods sets), Push Your Luck (risky deals). Ludic Organisational Structures: economic order (supply/demand), social order (trust/deception).
Compatible with
- Joy (AT-09)
- Obscurity (AT-15)
- Crisis (SI-08)
- Famine (SI-10)
- Mob (SO-08)
- Democracy (SO-10)
- Ruin (SP-09)
- Abyss (SP-22)
- Antiquity (TM-02)
Tension with
- Wilderness (TH-02) – A travelling market in the middle of nowhere. Nomad traders meet once a year at a secret spot in the desert. Commerce under extreme conditions.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-05 Village
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- TH-07 Teahouse
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