LUNA (in development)
LUNA / Card / TM-01

Card · TM-01

Prehistory

Epochs

Status
Card

Prehistory

Frame · Epochs temporal

Before civilization – raw nature, simple tools, survival as the only goal, the world larger than the human.

Design question – Your game takes place in prehistory. What does a world without infrastructure mean – and how does progress feel when every invention is a wonder?

Reference example – Paleo: surviving as a group in the Stone Age, hunting, gathering, painting cave pictures. Age of Empires: every match begins in the Stone Age, with gatherers and hunters.

Associations

  • Typical Activities – Gathering, Hunting, Building (simple), Surviving

Coherence

Mechanisms: Crafting (primitive), Resource Management, Hunting, Evolution/Adaptation. Activities: Gathering, Hunting, Building (simple), Surviving. Ludic Narrational Structure: survival narration, Griot (oral tradition), cyclical narration (seasons).

Stack

Belongs to the stack

Temporal Modi
Temporal Modi (14 cards)
Ludic Frame
To the term
TM-02 Antiquity
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