Card · TM-01
Prehistory
Epochs
Prehistory
Frame · Epochs temporal
Before civilization – raw nature, simple tools, survival as the only goal, the world larger than the human.
Design question – Your game takes place in prehistory. What does a world without infrastructure mean – and how does progress feel when every invention is a wonder?
Reference example – Paleo: surviving as a group in the Stone Age, hunting, gathering, painting cave pictures. Age of Empires: every match begins in the Stone Age, with gatherers and hunters.
Associations
- Typical Activities – Gathering, Hunting, Building (simple), Surviving
Coherence
Mechanisms: Crafting (primitive), Resource Management, Hunting, Evolution/Adaptation. Activities: Gathering, Hunting, Building (simple), Surviving. Ludic Narrational Structure: survival narration, Griot (oral tradition), cyclical narration (seasons).
Belongs to the stack
- Temporal Modi
- Temporal Modi (14 cards)
- Ludic Frame
- To the term
- TM-02 Antiquity
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