LUNA (in development)
LUNA / Card / TH-16

Card · TH-16

Restaurant

Work and creation

Status
Stack Thematic
Card

Restaurant

Frame · Work and creation thematic

Hospitality under pressure – creativity in the kitchen, timing in the service, satisfaction at the table.

Design question – Imagine your game is set in a restaurant. Who cooks, who orders, who rates – and what happens if the guest is dissatisfied?

Associations

  • Typical Activities – Crafting (cooking), Managing, Serving, Competing
  • Typical roles – hierarchy (chef/sous-chef/waiter), guest relationship
  • Typical spaces – dining room, kitchen, pantry, terrace
  • Typical conflicts – order, preparation, service, criticism

Atmosphere

hectic or elegant, sensual (smells, aromas), convivial

Coherence

Implied Activities: Crafting (cooking), Managing, Serving, Competing. Mechanisms: Real-Time (time pressure), Order Fulfillment (working through orders), Engine Building (improving the kitchen), Simultaneous Action (everyone works at once). Ludic Organisational Structures: economic order (revenue), social order (service hierarchy).

Compatible with

Tension with

  • Jungle (TH-04) – A restaurant in the jungle that works only with local ingredients. Every dish requires an expedition; the menu changes with nature.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-15 Workshop
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TH-17 Arena
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