LUNA / Card / TH-16
Card · TH-16
Restaurant
Work and creation
Card
Restaurant
Frame · Work and creation thematic
Hospitality under pressure – creativity in the kitchen, timing in the service, satisfaction at the table.
Design question – Imagine your game is set in a restaurant. Who cooks, who orders, who rates – and what happens if the guest is dissatisfied?
Associations
- Typical Activities – Crafting (cooking), Managing, Serving, Competing
- Typical roles – hierarchy (chef/sous-chef/waiter), guest relationship
- Typical spaces – dining room, kitchen, pantry, terrace
- Typical conflicts – order, preparation, service, criticism
Atmosphere
hectic or elegant, sensual (smells, aromas), convivial
Coherence
Implied Activities: Crafting (cooking), Managing, Serving, Competing. Mechanisms: Real-Time (time pressure), Order Fulfillment (working through orders), Engine Building (improving the kitchen), Simultaneous Action (everyone works at once). Ludic Organisational Structures: economic order (revenue), social order (service hierarchy).
Compatible with
- Serenity (AT-02)
- Joy (AT-09)
- Crisis (SI-08)
- Collaboration (SI-12)
- Family (SO-05)
- Cult (SO-07)
- Tower (SP-11)
- Antiquity (TM-02)
- Amid Upheaval (TM-09)
Tension with
- Jungle (TH-04) – A restaurant in the jungle that works only with local ingredients. Every dish requires an expedition; the menu changes with nature.
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-15 Workshop
- previous card
- TH-17 Arena
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