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Card · TH-15

Workshop

Work and creation

Status
Stack Thematic
Card

Workshop

Frame · Work and creation thematic

Craft, invention, mastery – a place where raw material becomes something valuable through skill and patience.

Design question – Imagine your game is set in a workshop. What is made, which material is the most valuable – and what happens if the commission fails?

Reference example – Potion Craft: grinding, mixing, brewing ingredients – the workshop as a laboratory. Patchwork: cutting fabric pieces and putting them together into a quilt, button by button.

Associations

  • Typical Activities – Crafting, Building, Repairing, Experimenting
  • Typical roles – master/apprentice, client, guild
  • Typical spaces – workspace with stations, tools, material stores (→ SP-15)
  • Typical conflicts – production, repair, invention, commission

Atmosphere

focused, hands-on, proud, dusty-warm

Coherence

Implied Activities: Crafting, Building, Repairing, Experimenting. Mechanisms: Engine Building (expanding the workshop), Resource Management (materials), Crafting (recipes/plans), Worker Placement (allocating work steps). Ludic Organisational Structures: economic order (production), developmental order (apprenticeship).

Compatible with

Tension with

  • Ocean (TH-03) – An underwater workshop where coral reefs are repaired. Craft meets ecology: every restored reef changes the game’s ecosystem.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-14 Temple
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TH-16 Restaurant
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