Card · TH-15
Workshop
Work and creation
Workshop
Frame · Work and creation thematic
Craft, invention, mastery – a place where raw material becomes something valuable through skill and patience.
Design question – Imagine your game is set in a workshop. What is made, which material is the most valuable – and what happens if the commission fails?
Reference example – Potion Craft: grinding, mixing, brewing ingredients – the workshop as a laboratory. Patchwork: cutting fabric pieces and putting them together into a quilt, button by button.
Associations
- Typical Activities – Crafting, Building, Repairing, Experimenting
- Typical roles – master/apprentice, client, guild
- Typical spaces – workspace with stations, tools, material stores (→ SP-15)
- Typical conflicts – production, repair, invention, commission
Atmosphere
focused, hands-on, proud, dusty-warm
Coherence
Implied Activities: Crafting, Building, Repairing, Experimenting. Mechanisms: Engine Building (expanding the workshop), Resource Management (materials), Crafting (recipes/plans), Worker Placement (allocating work steps). Ludic Organisational Structures: economic order (production), developmental order (apprenticeship).
Compatible with
- Serenity (AT-02)
- Contemplation (AT-04)
- Breakdown (SI-07)
- Rivalry (SO-02)
- Cult (SO-07)
- Crossroads (SP-15)
- Far Future (TM-06)
- Amid Upheaval (TM-09)
Tension with
- Ocean (TH-03) – An underwater workshop where coral reefs are repaired. Craft meets ecology: every restored reef changes the game’s ecosystem.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-14 Temple
- previous card
- TH-16 Restaurant
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