LUNA / Card / SS-02
Card · SS-02
Hub-and-Spoke
Card
Hub-and-Spoke
Ludic Pattern (named combination) place_count: many · connection: branched · returnability: returnable
A central base (hub) is the point of departure and return. From there the agent starts missions into outgoing spaces (spokes) and returns. The hub is safe, social, persistent; the spokes dangerous, challenging, self-contained. A rhythm of departure and return.
Design question – When is the “hub-and-spoke” spatial topology the right choice for your play space?
Reference example – Mario Kart: Build a car using various components–wheels, body, parachute (lHub) → Then, race (spokes) → Return to the selection screen. Players have the option to customize each race individually, depending on which car they build.
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Classic Isometric (VR-11) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Point-and-Click / Scene Camera (VR-14) – View affinity of this spatial topology.
- Arena (SS-09) – Typical micro-architecture / related topology.
- Labyrinth (SS-11) – Typical micro-architecture / related topology.
- Social Space (SS-13) – Typical micro-architecture / related topology.
- Platform Parkour (SS-15) – Typical micro-architecture / related topology.
- Open Field (SS-16) – Typical micro-architecture / related topology.
Consists of
- Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a centre from which outgoing spaces branch - branched, returnable.
- Ludic Regulation (ludic-regulation) – Regulation: the hub is safe and persistent, the spokes are dangerous and self-contained; missions begin and end at the hub.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-01 Open World
- previous card
- SS-03 Linear Chain
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