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Card · SS-02

Hub-and-Spoke

Status
Card

Hub-and-Spoke

Ludic Pattern (named combination) place_count: many · connection: branched · returnability: returnable

A central base (hub) is the point of departure and return. From there the agent starts missions into outgoing spaces (spokes) and returns. The hub is safe, social, persistent; the spokes dangerous, challenging, self-contained. A rhythm of departure and return.

Design question – When is the “hub-and-spoke” spatial topology the right choice for your play space?

Reference example – Mario Kart: Build a car using various components–wheels, body, parachute (lHub) → Then, race (spokes) → Return to the selection screen. Players have the option to customize each race individually, depending on which car they build.

Compatible with

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a centre from which outgoing spaces branch - branched, returnable.
  • Ludic Regulation (ludic-regulation) – Regulation: the hub is safe and persistent, the spokes are dangerous and self-contained; missions begin and end at the hub.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-01 Open World
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SS-03 Linear Chain
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