LUNA / Card / SS-15
Card · SS-15
Platform Parkour
Card
Platform Parkour
Ludic Pattern (named combination) verticality: multi_layered
A vertically oriented space with platforms, jump passages, ramps, chasms, climbing points. The primary challenge: vertical navigation – timing, dexterity, spatial understanding at height. Gravity as risk, height as reward. The architecture of verticality.
Design question – When is the “platform course” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
- Open World (SS-01) – Typical micro-architecture / related topology.
- Linear Chain (SS-03) – Typical micro-architecture / related topology.
- Branching Network (SS-04) – Typical micro-architecture / related topology.
Consists of
- Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a vertically oriented space of platforms, ramps, chasms and climbing points - multi-layered.
- Ludic Regulation (ludic-regulation) – Regulation: gravity as risk, height as reward - a misstep costs.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-14 Transit Space
- previous card
- SS-16 Open Field
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