LUNA / Card / SS-04
Card · SS-04
Branching Network
Card
Branching Network
Ludic Spatial Structure place_count: many · connection: branched · returnability: returnable · in_between: played
Connected spaces with multiple paths. The agent chooses routes, explores in varying order and returns. New abilities/keys open locked connections – the world “grows” with the agent’s abilities. The architecture of return and discovery.
Design question – When is the “branching network” spatial topology the right choice for your play space?
Reference example – Hollow Knight -> Players explore different paths and learn new abilities; often, they revisit a room multiple times using their newly acquired skills.
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
- Classic Isometric (VR-11) – View affinity of this spatial topology.
- Arena (SS-09) – Typical micro-architecture / related topology.
- Corridor (SS-10) – Typical micro-architecture / related topology.
- Labyrinth (SS-11) – Typical micro-architecture / related topology.
- Transit Space (SS-14) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-03 Linear Chain
- previous card
- SS-05 Node Network
- next card