LUNA / Card / VR-11
Card · VR-11
Classic Isometric
Card
Classic Isometric
Ludic View Structure anchoring: overseeing · elevation: raised · projection: isometric · monitor · handheld
The camera looks at the world from a fixed diagonal angle (~30°). The diamond grid shows ground plan and facades at once. No vanishing points, no perspective distortion. The defining configuration for CRPGs, ARPGs, builders since the 1990s.
Design question – When is the value label “classic isometry” the right choice – and what experience does it create?
Reference example – Game examples: Diablo IV · Baldur’s Gate 3 · Age of Empires II · Disco Elysium.
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- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
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- VR-10 Endless Runner / Frontal
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