LUNA / Card / SS-14
Card · SS-14
Transit Space
Card
Transit Space
Ludic Spatial Structure connection: linear · in_between: crossed
An in-between space that makes the transition between two meaningful places palpable – elevators, stairs, bridges. No gameplay of its own; its function is pacing: processing the past, building anticipation.
Design question – When is the “transit space” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Cinematic Third Person (VR-05) – View affinity of this spatial topology.
- Open World (SS-01) – Typical micro-architecture / related topology.
- Linear Chain (SS-03) – Typical micro-architecture / related topology.
- Branching Network (SS-04) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-13 Social Space
- previous card
- SS-15 Platform Parkour
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