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Card · SS-03

Linear Chain

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Card

Linear Chain

Ludic Spatial Structure place_count: many · connection: linear · returnability: one_way

The game world is a sequence of rooms/levels in a fixed order. No way back, no freedom of ordering – the strictest form of spatial linearity. Maximal designer control over the experience sequence.

Design question – When is the “linear chain” spatial topology the right choice for your play space?

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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
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SS-02 Hub-and-Spoke
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