LUNA / Card / SS-03
Card · SS-03
Linear Chain
Card
Linear Chain
Ludic Spatial Structure place_count: many · connection: linear · returnability: one_way
The game world is a sequence of rooms/levels in a fixed order. No way back, no freedom of ordering – the strictest form of spatial linearity. Maximal designer control over the experience sequence.
Design question – When is the “linear chain” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
- Endless Runner / Frontal (VR-10) – View affinity of this spatial topology.
- Arena (SS-09) – Typical micro-architecture / related topology.
- Corridor (SS-10) – Typical micro-architecture / related topology.
- Transit Space (SS-14) – Typical micro-architecture / related topology.
- Platform Parkour (SS-15) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-02 Hub-and-Spoke
- previous card
- SS-04 Branching Network
- next card