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LUNA / Card / VR-08

Card · VR-08

Side-Scroller / Platformer

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Card

Side-Scroller / Platformer

Ludic View Structure anchoring: accompanying · azimuth: side · projection: orthographic · monitor · handheld

The camera looks at the game world from the side – the entity moves mainly left-right, with jumps up-down. The space is a stage, the agent the audience. The clearest and oldest configuration; pixel-perfect position legibility.

Design question – When is the value label “side-scroller / platformer” the right choice – and what experience does it create?

Reference example – Game examples: Celeste · Super Mario Bros. · Mega Man.

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