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Card · VR-07

Free Orbit Camera

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Card

Free Orbit Camera

Ludic View Structure anchoring: accompanying · control: controlled · azimuth: all_round · monitor

The agent controls the camera actively and freely: rotation around the entity, zoom (optional), elevation (optional). The camera can be moved to any position around the focus entity. Maximal agent autonomy over perception; requires a dedicated input channel.

Design question – When is the value label “free orbit camera” the right choice – and what experience does it create?

Reference example – Game examples: Dark Souls III · Breath of the Wild · Super Mario Odyssey.

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Was nimmt wer von wo aus wahr? (48 cards)
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