LUNA / Card / VR-06
Card · VR-06
Chase Cam
Card
Chase Cam
Ludic View Structure anchoring: accompanying · control: guided · monitor · handheld
The camera follows a fast-moving entity (vehicle, mount, flying object) with slight lag and speed adaptation: faster = pulled further back (overview, sense of speed), slower = closer. Camera inertia in curves creates a physical sense of speed.
Design question – When is the value label “chase cam” the right choice – and what experience does it create?
Reference example – Game examples: Mario Kart 8 · Forza Horizon 5 · Wipeout Omega Collection.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-05 Cinematic Third Person
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- VR-07 Free Orbit Camera
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