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Card · VR-06

Chase Cam

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Card

Chase Cam

Ludic View Structure anchoring: accompanying · control: guided · monitor · handheld

The camera follows a fast-moving entity (vehicle, mount, flying object) with slight lag and speed adaptation: faster = pulled further back (overview, sense of speed), slower = closer. Camera inertia in curves creates a physical sense of speed.

Design question – When is the value label “chase cam” the right choice – and what experience does it create?

Reference example – Game examples: Mario Kart 8 · Forza Horizon 5 · Wipeout Omega Collection.

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Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VR-05 Cinematic Third Person
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VR-07 Free Orbit Camera
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