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Card · SS-10

Corridor

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Card

Corridor

Ludic Spatial Structure connection: linear · in_between: played · extent: glance

A narrow, linear connecting space between two more meaningful places. Seemingly passive, but a powerful design tool: it controls pacing, steers expectations, directs the gaze, serves as a narrative transition.

Design question – When is the “corridor” spatial topology the right choice for your play space?

Reference example – Huge bridge transitions connect two levels; the camera zooms out, creating a vast, serene, and impressive view before players have to refocus their attention on the puzzles ahead. These transitions between levels are sometimes used to give a sneak peek at the next enemies.

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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
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