LUNA / Card / SS-10
Card · SS-10
Corridor
Card
Corridor
Ludic Spatial Structure connection: linear · in_between: played · extent: glance
A narrow, linear connecting space between two more meaningful places. Seemingly passive, but a powerful design tool: it controls pacing, steers expectations, directs the gaze, serves as a narrative transition.
Design question – When is the “corridor” spatial topology the right choice for your play space?
Reference example – Huge bridge transitions connect two levels; the camera zooms out, creating a vast, serene, and impressive view before players have to refocus their attention on the puzzles ahead. These transitions between levels are sometimes used to give a sneak peek at the next enemies.
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
- Hub-and-Spoke (SS-02) – Typical micro-architecture / related topology.
- Linear Chain (SS-03) – Typical micro-architecture / related topology.
- Branching Network (SS-04) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-09 Arena
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- SS-11 Labyrinth
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