LUNA (in development)
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Card · SS-11

Labyrinth

Status
Card

Labyrinth

Ludic Pattern (named combination) place_count: many · connection: branched · returnability: returnable

A branching network of passages and rooms with dead ends, detours and wrong turns. The labyrinth makes spatial navigation itself the challenge – understanding and traversing the space. The architecture of confusion and discovery.

Design question – When is the “labyrinth” spatial topology the right choice for your play space?

Compatible with

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a branched network of corridors and rooms with dead ends and detours.
  • Ludic Regulation (ludic-regulation) – Regulation: the way is not given; only those who understand and cross the space reach the goal.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-10 Corridor
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SS-12 Puzzle Room
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