LUNA / Card / SS-11
Card · SS-11
Labyrinth
Card
Labyrinth
Ludic Pattern (named combination) place_count: many · connection: branched · returnability: returnable
A branching network of passages and rooms with dead ends, detours and wrong turns. The labyrinth makes spatial navigation itself the challenge – understanding and traversing the space. The architecture of confusion and discovery.
Design question – When is the “labyrinth” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Classic Isometric (VR-11) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Fixed Cinematic Angles (VR-17) – View affinity of this spatial topology.
- Hub-and-Spoke (SS-02) – Typical micro-architecture / related topology.
- Branching Network (SS-04) – Typical micro-architecture / related topology.
- Procedural World (SS-08) – Typical micro-architecture / related topology.
Consists of
- Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a branched network of corridors and rooms with dead ends and detours.
- Ludic Regulation (ludic-regulation) – Regulation: the way is not given; only those who understand and cross the space reach the goal.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-10 Corridor
- previous card
- SS-12 Puzzle Room
- next card