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Card · SS-12

Puzzle Room

Status
Card

Puzzle Room

Ludic Pattern (named combination) place_count: one · persistence: changed_in_play · differentiation: differentiated

A room whose architecture is itself the puzzle. Switches, platforms, portals, lasers, mirrors – the spatial configuration must be understood and manipulated. The agent changes the room itself. The architecture as a mental task.

Design question – When is the “puzzle room” spatial topology the right choice for your play space?

Compatible with

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a room of switches, platforms, portals and mirrors whose configuration can be changed.
  • Ludic Regulation (ludic-regulation) – Regulation: the players change the space themselves; only the right configuration opens the way.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-11 Labyrinth
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