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Card · VR-19

Puzzle Inspection

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Card

Puzzle Inspection

Ludic View Structure control: controlled · framing: detail · monitor · handheld · vr

The camera orbits a single object or a compact scene – the agent can rotate, tilt, zoom and view it from all sides. The space beyond is irrelevant. The whole game world is the object of inspection. Typical of physical puzzle games.

Design question – When is the value label “puzzle inspection” the right choice – and what experience does it create?

Reference example – Game examples: The Room (series) · Maquette · Superliminal · Monument Valley.

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