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Card · VR-18

Surveillance Camera

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Card

Surveillance Camera

Ludic View Structure view_count: successive · anchoring: decentred · control: fixed · monitor · handheld

The camera is mounted at a fixed position and observes a room section – the agent can often switch between several cameras but cannot change a position. The surveillance aesthetic (noise, green tint, timestamp) is its own design element. Core gameplay from information fragmentation.

Design question – When is the value label “surveillance camera” the right choice – and what experience does it create?

Reference example – Game examples: Five Nights at Freddy’s · Papers, Please (surveillance aspect) · Orwell.

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Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VR-17 Fixed Cinematic Angles
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VR-19 Puzzle Inspection
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