LUNA / Card / VR-20
Card · VR-20
Dimension Shift / Meta View
Card
Dimension Shift / Meta View
Ludic Pattern (named combination) monitor
The view itself is the gameplay mechanism – not the interface one plays through, but the thing one plays with. Perspective/dimension/projection switches become a play action. It exists as a dynamic switch between other configurations, where the switch is the challenge.
Design question – When is the named combination “dimension switch / meta view” the right choice – and what experience does it create?
Reference example – Game examples: Fez · Superliminal · Inscryption · Viewfinder.
Consists of
- Ludic View Structure (ludic-view-structure) – View: the player changes the viewpoint - the anchoring, the projection, in Fez the world turned by 90 degrees.
- Ludic Regulation (ludic-regulation) – Regulation: the shift is an action with consequences for space - what is separate in one view is connected in the other.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-19 Puzzle Inspection
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- VR-21 Minimap
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